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Flinto vs framer studio
Flinto vs framer studio










flinto vs framer studio
  1. #Flinto vs framer studio how to#
  2. #Flinto vs framer studio series#
flinto vs framer studio

Among themselves, Losers speak a language called Gametalk. I’ll cover Posturetalk and Babytalk in the next installment. Sociopaths and Losers talk back to the Clueless in a language called Babytalk that seems like Posturetalk to the Clueless. Posturetalk is the language spoken by the clueless to everybody (they don’t have an in-group language since they don’t realize they constitute a group). Powertalk is the in-group language of the Sociopaths, and that’s what we’ll talk about in this post. You have to learn calculus before you can do anything useful with the theory.Īmong our three groups - Sociopaths, Clueless and Losers, we have four unique languages. If the MacLeod Hierarchy and Lifecycle provide the space and time, and the Gervais Principle is Newton’s law, the various languages together constitute calculus. The different species in the organization speak different languages. The bulk of organizational life, however, plays out much faster. The Gervais Principle operates at the slow tempo of promotions, demotions, layoffs and hirings.

#Flinto vs framer studio how to#

Let’s use it to figure out how to make friends and influence people, Office style. Here’s a picture of who speaks what to whom. I’ll call the four languages Posturetalk, Powertalk, Babytalk and Gametalk. So let me introduce you to the main skill required here, mastery over the four major languages spoken in organizations, among Sociopaths, Losers and the Clueless. This helps us understand how the world works, but not how to work it.

#Flinto vs framer studio series#

Series Home | Part I | Part II | Part III | Part IV | Part V | Part VI | ebook The construct and examples provide a broad-strokes treatment of the why of the power dynamics among Sociopaths, the Clueless and Losers. From Toy Story in 1995 to today’s Coco, 3D animation has become the dominant style in animated films.We began this analysis of corporate life by exploring a theoretical construct (the Gervais Principle) through the character arcs of Michael and Ryan in The Office. They do this for each frame, and the computer calculates the motion from each frame.Īnimators adjust and tweak the curvatures and movements their characters make throughout. They set their digital frames when all of the parts of the character are in the right position. In 3D animated movies, the animator uses a program to move the character’s body parts around. The computer is just another tool, and 3D animation is still a long, intense process. But just because computers have stepped in instead of actual drawings, it’s not necessarily easier. Today, 3D or computer animation is the most common type. This is also helpful for animators who aren’t the best drawers. You can move around these vectors and animate that way. They can re-use these creations so the animator doesn’t need to keep drawing the same characters over and over again. Vector-based animation uses mathematical values to resize images, so motion is smooth. In the film, a frame rate of 24 frames per second is often used for smooth motion. 12 frames per second allows for motion but may look choppy.

flinto vs framer studio

Moving characters are usually shot “on twos” which just means one image is shown for two frames, totaling in at 12 drawings per second. To create the appearance of smooth motion from these drawn, painted, or computer-generated images, frame rate, or the number of consecutive images that are displayed each second, is considered. Early cartoons are examples of this, but today, most animated movies are made with computer-generated imagery or CGI. In traditional animation, pictures are drawn or painted on transparent celluloid sheets to be photographed. 1/10 of a second, when multiple images appear in fast succession, the brain blends them into a single moving image. Because our eyes can only retain an image for approx. Animation is a method of photographing successive drawings, models, or even puppets, to create an illusion of movement in a sequence.












Flinto vs framer studio