
Other examples, like Far Cry and Rage, could also be considered adventure games, because they focus more on exploration than simple action, they task players with multiple different objectives other than just killing enemies, and they often revolve around the construction of complex cinematic storylines with a well defined cast of secondary characters to interact with. For example, titles like Deus Ex or BioShock may be considered as first-person shooters, but may also fit into the role-playing games category, as they borrow extensively from that genre. There are occasional disagreements regarding the specific design elements which constitute a first-person shooter. Wolfenstein 3D, released in 1992, the year before Doom, has been often credited with introducing the genre, but critics have since identified similar, though less advanced, games developed as far back as 1973. Following the release of Doom in 1993, games in this style were commonly referred to as " Doom clones" over time this term has largely been replaced by "first-person shooter". The first-person shooter may be considered a distinct genre itself, or a type of shooter game, in turn a subgenre of the wider action game genre. Light-gun shooters (like Virtua Cop) often feature "on-rails" (scripted) movement, whereas first-person shooters give the player complete freedom to roam the surroundings.

First person-shooter games are thus categorized as being distinct from light gun shooters, a similar genre with a first-person perspective which uses dedicated light gun peripherals, in contrast to the use of conventional input devices. Ī defining feature of the genre is "player-guided navigation through a three-dimensional space." This is a defining characteristic that clearly distinguishes the genre from other types of shooting games that employ a first-person perspective, including light gun shooters, rail shooters, shooting gallery games, or older shooting electro-mechanical games. The primary design focus is combat, mainly involving firearms or other types of long range weapons. They differ from third-person shooters in that, in a third-person shooter, the player can see the character they are controlling (usually from behind, or above).
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GoldenEye 007, released in 1997, was a landmark first-person shooter for home consoles, while the Halo series heightened the console's commercial and critical appeal as a platform for first-person shooter titles.
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In 1999, the Half-Life mod Counter-Strike was released and, together with Doom, is perhaps one of the most influential first-person shooters. ġ998's Half-Life-along with its 2004 sequel Half-Life 2-enhanced the narrative and puzzle elements. Corridor shooter was another common name for the genre in its early years, since processing limitations of the era's hardware meant that most of the action in the games had to take place in enclosed areas, such as in cramped spaces like corridors and tunnels.


One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was Doom (1993), often considered the most influential game in this genre for some years, the term Doom clone was used to designate this genre due to Doom 's influence. The first-person shooter genre has been traced back to Wolfenstein 3D (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The genre shares common traits with other shooter games, and in turn falls under the action game genre. A screenshot of Half-Life, widely considered to be one of the most influential games in the genreįirst-person shooter ( FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space.
